LogInit: Display: Running engine without a game LogPlatformFile: Not using cached read wrapper LogInit: Display: RandInit(1280008431) SRandInit(1280008431). Engine/Binaries/Linux/UE4Editor -opengl3 Increasing per-process limit of core file size to infinity. I then try it with the opengl3 option, and it opens, but after compiling the shaders it crashes. and it says to try using the "-opengl3" command. Through building in the terminal, I get an error saying: However, I have been having some trouble lately building UE4 4.18. I am new to UE4 and just started with it this month.
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